Wanted to lay out a few of the major changes currently under development. Some will be out in the next release (within the coming fortnight) and some will be later, forming the release of 2.0.
1: Persistant, animated, translucent watermarking (Version 1.5)
This feature will allow an animated, semi-transparent watermark to be placed anywhere on screen. Uniquely, it will work across all media types; Live Video/TV, Video, Images, Flash, Sliverlight, and web content.
2: NodeServer (1.5)

This is an add-on feature to CampaignManager that will allow one player in a group to act as a kind of proxy server. All meta comms from the players in the node will be direct to the main server. All 'payload' downloads will be via the nominated node service. NodeServer will be the first major component to use the .net Framework 2.0 and the new SQL Server engine SQL Server CE or SQL Server Mobile or SQL Server Anywhere (or whatever it gets called next!). This engine will form the backbone of the 3.0 release.
3. Super Ticker (2.0)
Super Ticker will move from the current GDI technology to DirectX taking full advantage of the graphics acceleration available. In addition, the new Ticker will support true right to left and animation styles as well as two tickers on screen at the same time and location of the ticker anywhere (not just along the bottom!)
4. Mosaic (2.0)
A much called for feature (though rarely used in practice) is to be able to go beyond the three zones currently acheivable and to be able to split the screen into however many zones you like.
As always, comments are welcome.